![]() I prefer to take skills that will come into play far more often in a match. If the opposing coach can possibly blitz them into the crowd you can be sure they are likely to attempt it.īeing able to block from prone may also be helpful, though it isn’t something that you really get a lot of use from. The greater issue though is that if the pass fails, you now have one of your more expensive players stood next to the edge of the pitch. Then you have to try and pass to them, you would have moved them further away which makes the pass harder and may increase a chance at being intercepted. If you want to do it to a prone player with Jump Up, they have to stand up and then move into the end zone. With regards to a receiving threat as well, you want to ideally throw the ball to someone who is already standing who can then take an action afterwards. ![]() Your players are fast and agile, you will usually get them Dodge as a priority so getting out of position isn’t really a concern to need those extra three squares of movement. While Jump Up is nice to have there is pretty much usually always an overall more useful skill to take. Between armour or movement the latter would let you score from further out and help for one turn touchdowns. An agility increase will let you dodge through tackle zones easier as well as catching, it will also make Leap more desirable. A strength increase will make it harder for the opposing team to hit them. It will combine really well with Leap to make them a very hard receiver to stop scoring. It can also help should a pass go wayward though I wouldn’t expect that much from a High Elf team.įor doubles Guard will mean you can assist a team mate who is tying to blitz you free, or Nerves of Steel will let you still catch the ball whilst in traffic. Diving Catch now will basically work for high agility players to ignore the first tackle zone they are in when trying to catch the ball. Sure Feet and then Sprint will increase their reliable movement and Leap will let them get out of tight spots. Fend will help with protection and avoid some dodges. It will also make performing one turn touchdowns via pushbacks much easier. Side Step would help prevent chain blocks and make them harder to mark. The first couple of skills should be Block and Dodge, to keep them on their feet, I would go Dodge first unless facing a lot of Tackle players, or facing teams that are already developed. They can end up really hogging the SPP and lack some of the skills that would be useful to have on defence, whilst the skills you give them to help them score, quite often they won’t really need. This is probably the most obvious route that newcomers to the game will look to develop their Catchers, after all they are called Catchers! Personally I don’t think this is a build that you should be building with any of them. Normal: Block / Dodge, Side Step / Fend, Sure Feet, Sprint / Diving Catch / Leap.I think the only kind of role they can’t really fulfil would be one that dishes out damage as like all over Elves they have no access to strength skills. There are a few different directions that you can take them in and whichever way you look to specialise them they can be very good at that job. ![]() When developing them initially you can give them skills which are rather general and helpful for pretty much any role you choose for them. Fortunately they are very easy players to skill up with their characteristics, though they may end up hogging the SPP on the team. Their low armour and lack of protection giving skills tends to mean that you want to skill them up quickly. They also only start with the Catch skill, so don’t start with any protection or help with moving that would be provided by Dodge like their weaker counterparts start with. What is also useful is that they are then also strong enough to hit opposing players, or make it harder for opposing players to hit them, at least without help.Īs usual they have some drawbacks and in their case it is their low armour and relatively high cost. The high speed and agility combine to make them very manoeuvrable. High Elf Catchers are the fastest ST3 players in the game and when you couple that with having AG4, they can develop into phenomenal players.
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