![]() The Screens above will show you how much ammo you have in each the Strength of the lock on hitting the target.When it comes to the anti air they will lock up aircraft and only really need you to fire the missiles with the click of the grey buttons under the toggles.The Defences – Carrier Command 2 Beginner Guide Anti Air the grey Top is Torp load the one under is noise maker and im sure i don’t have to tell you what the red one does. This can be done with the use of the far right panel that broken up with L1 and R1 along with L2 and R2 (left and right sides of the boat). Unlike the main gun and missiles you have to put the torpedoes into the tube (with a button). This is the point of noise makes to fake being a ship and making torpedoes fired at you useless. The display number panel above this the fuse before the torpedo is live and tracking whatever is in front of it. In the display of the radar you can see a red line, That line is the torpedo line and works off the barring given at the bottom number display on the weapons panel. Also are located on the rear of the Carrier. The unsung hero of naval power, The torpedoes are very useful because of how they can knockout ships without yourself being detected. I personally don’t have a lot of bad to say about the cruise missiles I enjoy them but hate fighting ships with them because of the CWIS. Tracking can be funky and can lead to misses.Chain-able missiles (it’s a bit buggy but a lot of fun).My personally favourite robot remover and you know the deal, pros and cons Personally i use it a lot for cleaning up turrets and a groups when i don’t want to waste cruise missiles. (meaty)Ĭan’t be shoot down or really intercepted. The 128K ZX Spectrums had AY chip music, but due to a bug it was not allowed to play all the way through, and so without downloading it the player cannot hear the full piece.It fires off 5 rounds per salvo (shooting) The Atari ST and Amiga versions of the game included a short sampled rendition of Lowe's music as the theme tune. It was called Just Another Mission and it was by Dave Lowe, sung by an anonymous female session singer. The PC, Amiga and ZX Spectrum releases of Carrier Command came with a special bonus, a cassette tape with an extended stereo version of the theme song. ![]() The manual specifically commends to make a backup and play from that disc instead of from the original.Īlso, the titlemusic would only load if you had a double-sided discdrive in your ST. You had to wait for the desktop to come on-screen before inserting the disc. On the Atari ST disc was a backup-program. The Amiga and Atari ST versions of Carrier Command appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. ![]() ![]() Games with manual lookup copy protection.Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his. An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire-guided surface to surface missile. The weapon payloads on your vehicles are completely configurable based on your needs. You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.įrom your carrier, you can take first-person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it. Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present. The only problem? At the other end of the chain is an even more advanced carrier under the control of a terrorist organization with the same mission.Īs you move around the islands you must decide what facilities to build and where they will best support your advance. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses, and a fleet of decoy drones. Carrier Command was one of the first real-time strategy games.
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