Generates locators for the game's map objects The only map mode which is known to work is "countries" Save a png of the map for a specific map mode. Localization.ToggleSkipDataSystemInLocOutputĬlears out the error log and resets the error count Shows only the loc key in localization output Includes the loc key in localization output With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_windowĬreate dummy widget. GUI.CreateDockable Ĭreate dummy dockable widget. Show an existing (user) layout, hide current layoutĭump stats of the GUI Animation Timeline system to the debug log. Save current layout to disk as user layout, optionally under a new name.ĭockables.ShowLayout Puts the achievements system in debug modeĭockables.CreateUserLayout Ĭreate a new user layout copy of current layout, with new name.ĭockables.DeleteUserLayout Simulates a crash (resulting in the game exiting). Log the game state checksums to the game log.ĭelete local crash dumps older than X days. List of console commands CommandĬhange the resolution through the console When debug mode is activated, some tooltips (especially on the map) will show debug info which is normally hidden during normal gameplay. It can be found in the right corner in the Main Menu. After launching the game, make sure you have the correct checksum. To activate achievements again, disable all active mods and remove -debug_mode from launch options.
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